d10 damage base
Str 16 | +2
Dex 12 | 0
Con 15 | +1
Int 9 | 0
Wis 8 | -1
Cha 13 | +1
Brahmen – When you defy danger and use your large size to your advantage, take a +1
Bend Bars, Lift Gates – When you use pure strength to destroy an inanimate obstacle, roll+Str.
✴On a 10+, choose 3. ✴On a 7-9 choose 2.
*It doesn’t take a very long time
*Nothing of value is damaged
*It doesn’t make an inordinate amount of noise
*You can fix the thing again without a lot of effort
Armored – You ignore the clumsy tag on armor you wear.
Signature Weapon – This is your weapon. There are many like it, but this one is yours. Your weapon is your best friend. It is your life. You master it as you master your life. Your weapon, without you, is useless. Without your weapon, you are useless. You must wield your weapon true.
*Energy Axe – Reach, Hooks and Spikes (1 dmg), Ornate
*Retractable Dermal Armor (Scale armor (2 armor, 3 weight))
*Antitoxin (0 weight), dungeon rations (1 weight), and poultices and herbs (1 weight)
*2 Healing potions (0 weight)
Arven owes me their life, whether they admit it or not.
I have sworn to protect Shayne.
Lirian is soft, but I will make them hard like me.
Heather stands before you, a powerful female figure, covered in muscle and fuzz, as well as dermal armor. At her hip, an ornate energy axe, manifesting with a serrated edge and with metal hooks and spikes on it, some medical phials at her hips and a backpack made of synthmesh polymers. She wears a friendly smile and a lot of battle scars, carrying her gait with a swish of her hips and tail, bangles dangling from her wrists and tail.
Hailing from a far off colony of dwarves, she’s busted a few skulls and trained hard along the way to reach her current status. She’s traveled with Arven, guarding his life as well as the lives of others, roaming the lands to find worthy opponents to match her might.